Whose Side Are You On?

Device note: starting Page 4 top panel, each character gets an on-screen caption card the first time they appear โ€” name, powers, and a quirk, pulled from the Character Roster below. Applies per-character on first appearance going forward.

๐Ÿ“ Notes โ€” click the teal note button next to any page title to leave a note. Synced via Netlify Functions + Blobs, so everyone viewing this page sees the same notes.
CAPTION boxed narration
DIALOGUE spoken, needs a speaker
TEXT phone/chat text
BEAT silent reaction panel
Named confirmed speaker
speaker no speaker attached
roster character info missing from roster
structure panel/page structure ambiguity
Page 1
Top panel
(Looking out a window to a ruined Nassau)
CaptionG"I could say this was a simpler time but, ain't nothing been simple on this island in a while."
CaptionG"At least the problems felt a lil more straightforward even if there was nothing we could do to change them, but damn if we ain't tried."
Bottom left panel
A wall full of pictures of events that happened โ€” explosions, illegal machine farms, rogue AI mechs.
Bottom right panel
Phone/graphic element
Notification"Bad Company (joint meeting with the Adventurers)"
Page 2
Top panel
About to walk into a food place called Imperials โ€” reference: take-away storefront, cream building with a green awning lettered "BREAKFAST ยท LUNCH ยท SNACKS" in yellow block letters, ornate yellow sign reading "IMPERIALS" in red script under a crown icon with "TAKE-AWAY" below it, rooftop cartoon mascot (chef figure holding up a conch), glass storefront with neon "OPEN" signs, white tile lower facade, people walking by on the sidewalk
CaptionG"Can't believe this actually happening. Gina ga kill me if this go south."
CaptionG"But we been on opposite sides of some scraps for too long, it's forces bigger than us that keep crunching us together? Destiny?"
CaptionG"Nah maybe just Corruption and poverty."
CaptionG"Everyone need someone to blame"
Bottom left panel
Inside a tuck shop โ€” menu board (wings, conch burgers, etc.), two order windows, modest seating
DialogueG"Ms. Seymour you got the order right? These people going to complain if a single thing off."
DialogueMs. Seymour"Ain't you buying the food G? I sure they'll be grateful"
DialogueG"Grateful?? No ma'am"
DialogueG"I could hear it already..."
Bottom right panel
Foreshadowing flash-forward โ€” Gina complaining that her order is wrong. This exact panel recurs as a mini inset panel on Page 7's bottom-right panel, once Gina actually arrives, showing G predicted it accurately.
DialogueGina"G u know I coulda pay for my own food instead a you messing up my order right?"
Page 3
Top panel left
Same setting as Page 2 bottom-left panel โ€” inside the Imperials tuck shop
DialogueG"Everything is my fault bey Mumz, if it's a hot day - it's my fault why they sweating."
DialogueMs. Seymour"Ahh, my. Well I'll double check just for you"
DialogueG"Appreciate you, let me set these tables"
Top panel right
Texts the bad company WhatsApp
Textspeaker"Y'all, don't be late please....."
TextLyre"We pulling up now"
TextCheetah"๐Ÿ–•๐Ÿฝ"
TextN.B."๐Ÿ‘๐Ÿฟ"
Bottom panel left
G looking out the window as the Adventurers' truck pulls up โ€” a big cargo-type truck with "The Adventurers" logo painted on it, members start piling out toward the shop
CaptionG"At least you could count on this set to be on time"
Bottom panel right
Leader approaches and enters the shop, addressing G
DialogueLeader"Had go bey Villain"
DialogueG"I told y'all to stop calling me that"
Page 4
Top panel
Leader and G walk further into the shop while the rest of the Adventurers pile in behind them, including the Bottie, Cudda Wudda, and Sharkeil. As each Adventurer enters, an on-screen caption card pops up showing their name, powers, and a quirk (see device note up top).
DialogueLeader"Dawg after that wybe by George Dem bar. Di was mash right up yannoe bey you know you break the new table"
DialogueG"Yes I remem-"
DialogueLeader"I remember too bro, you pay my mummy Dem for that yet"
DialogueG"Ughh, yes? Wait I thought we agree wasn't no bringing up old drama at this thing man y'all already starting bad"
DialogueLeader"You good bey villain, so if I call my mummy right now she ga say-"
DialogueG"Let's not, take a seat. Food should be up soon, had go souljah"
Bottom left panel
Go Soldier! talking to G
DialogueGo Soldier!"Etc villain bey, where ya bad friends is?"
DialogueG"On the way. Also, we really gotta stop this dynamic dawg we ain't children no more yannoe it's serious things going on in this city. That's why I call this meeting"
Bottom right panel
Ms. Seymour at the table, responding to Leader's order
DialogueLeader"and we here right? We don't gotta make this a walk down memory lane. We have our items and we ga put them forth to the group, and we ga push. And I ga get my conch burger w extr-"
DialogueMs. Seymour"extra tomatoes and mayo. That coming right up honey"
DialogueLeader"Thank you"
DialogueG"See? You know I got you dawg. We can have some good food, figure things out and all come out w a better direction"
Page 5
Top panel / Bottom panel (same panel, reused 3 times)
The Adventurers waiting in their seats for Bad Company to arrive โ€” same panel image repeated 3x, only the caption changes each time
Caption"15 minutes later...."
Caption"15 more minutes later...."
Caption"Another 15 minutes...."
Page 6 (top panel reuses the same waiting-room framing as Page 5)
Top panel
Seating chart established for the meeting โ€” G seated in the middle, between where both groups will sit. Leader is seated next to G, at the "front" of the Adventurers' side. The seat across, at the front of Bad Company's side, is still empty โ€” that's where Vicked will sit once they arrive.
DialogueLeader"I can't believe u waste all our time coming here bey, lose my number G"
DialogueG"Leader wait, I sure..."
Bottom left panel
Bad Company van pulls up, members start rolling out โ€” Vicked walks at the front of the group, the most prominent entrance as Bad Company arrives, followed by Lyre, Instagatah, and The Murder Rate
The adventurers retake their seats
Bottom right panel
G stands in the middle waiting for them to sit, ushering them to their seats, he greets them
Page 7
Top panel
The two groups eye each other down
DialogueThe Murder Rate"Can I help you?"
Dialoguespeaker"I doubt it but here we are. Let's not waste any more time"
Dialoguespeaker"Rude, but he got a point let's get right into it. We got a big problem."
Dialoguespeaker"We all know we been dealing with the rise of these rogue AI mechs from both sides."
Bottom left panel
G pointing at a hologram recreating the board from Page 1's bottom-left panel (wall of pictures โ€” explosions, illegal machine farms, rogue AI mechs)
DialogueG"Illegal machine farms been popping up all around the island"
DialogueG"They enter into the dungeons, and disturb the natural ecosystem."
DialogueVicked"And monsters spill out into the community"
Bottom right panel
G pointing at the same hologram recreating the board from Page 1's bottom-left panel. Inset in the corner: a mini panel-in-panel callback to the Page 2 foreshadow โ€” Gina, mid-frame, saying her order-mix-up line, confirming G predicted it accurately.
main panel art โ€” G pointing at hologram
โŸฒ callback to Page 2
Gina: "G u know I coulda pay for my own food instead a you messing up my order right?"
DialogueG"This cutting into our livelihood, and enriching foreign investment at the cost of our environment"
DialogueG"The people getting desperate, violence on the rise and they beginning to blame us rather than rely on us."
DialogueG"We're losing the Bahamian people's trust. It's turning us against one another."
DialogueG"Anyone got any ideas?"
Mini PanelGina"G u know I coulda pay for my own food instead a you messing up my order right?"
Page 8
Top left panel
Close-up on The Murder Rate
DialogueThe Murder Rate"Well, we could blow up the factory. People been thiefing the robots and parts from the factory or things that ain't properly disposed, if we blow it up..."
Top right panel
Go Soldier! responds to The Murder Rate
DialogueGo Soldier!"They already think anyone with our abilities is a borderline demon. You want to start blowing up factories that people work at? Hurting people?"
DialogueThe Murder Rate"Een nobody gotta get hurt. Just knock out lil bit"
Beat"....." (silence / reaction, no speaker)
Bottom left panel
G speaking to the group
DialogueG"I agree we can't put anyone in harns way. Some sort of sabotage may be unavoidable though...maybe we could"
DialogueGina"We have to act quickly G. These goody two shoes will have us marching to bring awareness before they do anything. By the time as we act it ga be too late. Let's set this operation in motion now. We'll do it with or without them!"
Bottom right panel
Leader speaking, mainly โ€” with Gina in frame enough to react
DialogueLeader"Without us?? What's the point of this meeting if y'all ga just act how y'all feel? We'll get lumped in the same group as y'all if y'all start supering up n causing problems. You forget about Hatch?"
DialogueGina"I know you ain't just call my brother name."
DialogueG"Y'all, we had ground rules for a reason, we can't keep going ba-"G interjecting, cut off, continues on Page 9
Page 9
Top left panel
Close-up on Gina beginning to transform into the Gaulin โ€” eyes going turquoise, skin starting to crack, growing bigger, muscles popping
DialogueGina"I f******* KNOW I ain't just hear my brother name come out ya mouth bey"cuts off G's interjection from Page 8, continuing her outburst
Top right panel
Go Soldier! angrily pointing a finger at her, spit coming out his mouth
DialogueGo Soldier!"He was our brother too! Who banner was he wearing when they take him out. He didn't want to roll round with y'all riff raff just causing problems and it sound like you ain't learn a thing after what happen to him"
Bottom panel
Gina and Go Soldier! in the scrap โ€” her stretched hand knocks him tight in his nose and breaks it, sending him flying into the wall with rubble.
DialogueEveryone"Oh sh**"big group reaction lettering, the whole room
Page 10
Top left panel
Vicked beginning to sign runes, as if powering up to attack
DialogueG"GINA stop!!!"first explicit name in the script
DialogueG"No violence between our groups. you way out of line."
DialogueVicked"You're out of line G. Who put you in charge of us? You said you'd keep things together. Fighting words is fighting words if they want to brawl we always ready."comes in after G's line
Top right panel
Some of the Adventurers powering up too; Leader has a stand-down expression, trying to calm the fight
DialogueLeader"No. We ain't savages like y'all. Not in Mrs Seymour shop especially."
DialogueGo Soldier!"You ga pay for that though girly trust me. We pushing out"
Gina snarls at him
Bottom left panel
Everyone starting to cool down โ€” Gina begins de-transforming
DialogueG"We need a plan. Apologize and let's move forward."
DialogueLeader"Bey, your lil group is the scum of the earth but you? You a damn fool dawg. You ain't never wasting our time like this again."responding to G
DialogueLeader"Whos side you on, Villain."
Bottom right panel
Vicked calming down, getting ready to leave โ€” the Adventurers already gone, heading out the door, with Bad Company following suit
DialogueVicked"The more things change the more they stay the same I guess. We gotta make a move soon one way or another. Later G."
DialogueVicked"It was a nice try."
Page 11
Top panel
G staring at his plans at home.
Caption"We can't go around just causing destruction but, damn. We gotta do something. These incursions going to keep getting worse. Though our two groups may kill each other before that."
Bottom panel
A map split in half โ€” one half shows swords, clearing out the rogue AI mechs; the other half shows explosions, bombing the factories where they're made
DialogueG"Think, think which way? What's the move?"
Page 12
Full panel
Page split in half โ€” two different versions of G, one on each side. Left: G with a fiery heat in his eyes (fire element). Right: G with an icy cool expression and frost on his face (ice element). His mind is splitting into fire and ice as it unknowingly tries to resolve the conflict.
DialogueG"...."
DialogueG (FIRE)"I got it!"
DialogueG (ICE)"I got it."
TextThe End
Character Roster โ€” Intro Card Fields

My Hero Academia / Bleach-style intro box on first appearance: Description / Powers / Role / Quirk.

Main
G
Description: About 27-28, box braids
Powers: None
Role: Both sides' seer, tech guy
Quirk: Good at seeing both sides of things โ€” maybe too good. A little indecisive, but well liked enough.
The Adventurers
Leader
Description: Lightskin curly head, slightly evil looking fella
Powers: Object telekinesis, manipulate objects towards him. Carries around projectiles, metal rods, rocks, slingshot, hand bow, shotgun, throwing knives
Role:
Quirk:
rosterRole & Quirk missing
Go Soldier!
Description: White boy with a buzzcut, some type of face paint or something. Earrings. Black and blue camo features. Big rifle
Powers: Super soldier mode โ€” extra speed, strength, marksmanship, combat tactics
Role:
Quirk:
rosterRole & Quirk missing
the Bottie
Description: Light blue and hints of yellow, wire braids
Powers: None โ€” an advanced biomechanical Android, remotely controlled by an unknown creator
Role:
Quirk:
rosterRole & Quirk missing
Sharkeil
Description: 35 year old man, shells around head, flowing hair bun
Powers: Druidcraft, nature sensitivity and survival, can partially assume beast forms
Role:
Quirk:
rosterRole & Quirk missing
Guardian
Description: Big dude with a big board he uses as a shield
Powers: Super Absorption โ€” able to mitigate or nullify kinetic impact, absorb damage and grow more beefy
Role:
Quirk:
rosterRole & Quirk missing
Cudda Wudda
Description: Skinny dude, with a uno reverse symbol somewhere on him
Powers: Rewind โ€” can see forward 2 seconds into the future and "turn back time" to interact with it. Not perfect, has limitations
Role:
Quirk:
rosterRole & Quirk missing
Bad Company
Vicked
Description: Dark skinned, wizard hat with runes on it and similar clothing
Powers: Sorcery (Master)
Role:
Quirk:
rosterRole & Quirk missing
Instagatah
Description: Light skinned dude, looks like a modern paladin in chainmail with a sword
Powers: Influence, feelings manipulation
Role:
Quirk:
rosterRole & Quirk missing
The Gaulin (Gina)
Description: Beautiful but wild looking gyal, hair in tangles
Powers: Body transformation โ€” in heightened states becomes "the Gaulin," strong and ferocious
Role:
Quirk:
rosterRole & Quirk missing
Lyre
Description: Stringy dress flowing from her hands like a lyre. Beautiful girl, lightskinned, dreadlocks, glasses
Powers: LYING โ€” this gyal could tell a lie, also could tell who lying
Role:
Quirk:
rosterRole & Quirk missing
The Murder Rate
Description: Muscular but not too bulky, ideal looking warrior โ€” like a tough counterpart to Go Soldier
Powers: None โ€” just very good at combat. A weapons master and a savage tactician
Role:
Quirk:
rosterRole & Quirk missing
Names Mentioned in Script (cross-reference to roster above)
Appears in panels
Name/Label in scriptWhere it appearsNotes
GNarrates throughout (Pages 1โ€“2, 7, 11); speaks Pages 3 (bottom-right), 4 (top, bottom-left, bottom-right), 6 (top), 7 (bottom-left/right), 8 (bottom-left, bottom-right), 10 (top-left, bottom-left), 11 (bottom), 12 (full panel)= Main roster "G"
GinaSpeaks Page 2 (bottom-right, foreshadow panel), Page 8 (bottom-left, bottom-right); transforms and fights Page 9 (top-left, bottom); addressed/cools down Page 10 (top-left, bottom-left)= roster "The Gaulin (Gina)"
Ms. Seymour / MumzPage 2 (bottom-left), Page 3 (top-left), Page 4 (bottom-right, serves Leader)same person
"Villain"Page 3 (bottom-right), Page 4 (top, bottom-left)= G โ€” nickname the Adventurers use to needle him
LeaderPage 3 (bottom-right, greets G), Page 4 (top banter, bottom-right orders food), Page 6 (top, impatient), Page 8 (bottom-right), Page 10 (top-right, bottom-left)= roster "Leader" (Adventurers)
Go Soldier!Page 4 (bottom-left), Page 8 (top-right), Page 9 (top-right, gets hit in the scrap), Page 10 (top-right)= roster "Go Soldier!" (Adventurers)
the BottiePage 4 (top, piling in with the Adventurers)= roster "the Bottie" (Adventurers); in-panel, no dialogue lines
Cudda WuddaPage 4 (top, piling in with the Adventurers)= roster "Cudda Wudda" (Adventurers); in-panel, no dialogue lines
SharkeilPage 4 (top, piling in with the Adventurers)= roster "Sharkeil" (Adventurers); in-panel, no dialogue lines
The Murder RatePage 6 (bottom-left, rolling out of the van), Page 7 (top, "Can I help you?"), Page 8 (top-left, top-right)= roster "The Murder Rate" (Bad Company)
VickedPage 6 (bottom-left) โ€” walks at the front of the group, the most prominent entrance as Bad Company arrives; speaks Page 7 (bottom-left), Page 10 (top-left, bottom-right)= roster "Vicked" (Bad Company)
LyrePage 3 (top-right, texts "We pulling up now"), Page 6 (bottom-left, rolling out of the van)= roster "Lyre" (Bad Company); in-panel from Page 6 on, no further dialogue lines
InstagatahPage 6 (bottom-left, rolling out of the van)= roster "Instagatah" (Bad Company); in-panel, no dialogue lines
Bad CompanyGroup name, throughoutteam name
The AdventurersGroup name, throughoutteam name
Does not appear in panels
Name/Label in scriptWhere it appearsNotes
CheetahPage 3 (top-right, texts "๐Ÿ–•๐Ÿฝ")not on the roster for this issue; only appears via text, never on-panel
N.B.Page 3 (top-right, texts "๐Ÿ‘๐Ÿฟ")not on the roster for this issue; only appears via text, never on-panel
HatchMentioned only, Pages 8โ€“9 (deceased)never appears on-panel, not on roster
GuardianNot yet appeared in this issue's scripton the roster, but no page/panel appearance yet